ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 3.2
cameraFarClip (float): 1e+018
cameraFarRange (float): 1e+018
cameraFocalLength (float): 50
cameraFov (float): 39.5064
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2000
cameraTransform (m44f): [{-0.748839, 0.662751, -0, 421.789}, {-0, -0, -1, 78.7612}, {0.662751, 0.748839, -0, 99.6788}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2833, 3506]
displayWindow (box2i): [0, 0, 2833, 3506]
lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”
=Channels=
A (half)
B (half)
Denoiser.B (half)
Denoiser.G (half)
Denoiser.R (half)
G (half)
MaterialID.B (half)
MaterialID.G (half)
MaterialID.R (half)
R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (half)
worldPositions.Y (half)
worldPositions.Z (half)

